![]() ![]() As the Kill Team board is a relatively small playing area your operatives are still going to be able to get around reasonably well, but you’re going to feel the cost of movement penalties like traversing terrain much more than factions with a higher M rate, and you’ll feel the effects pretty significantly when you have to use a dash action to reach an objective that other operatives might just walk to in a Normal Move action. Similar to how Death Guard play in Warhammer 40,000, your operatives are going to be extremely durable but ponderously slow. Similar to other elite factions, these formidable foetid foes will often be outmanned, but they have the capacity for a large number of actions and some surprising firepower that makes them capable of gunning down swathes of enemy operatives. Still, this is a minor downside.Īs can be expected by their fearsome reputation, the Death Guard are incredibly durable and dangerous operatives in Kill Team 2.0.
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